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as it was based on pokemon game, some are working, but alot needs to be done. These resources are the work of their creators, visit their website to learn more. if you dont have a JS knowledge, I doubt you have a harder time to make it work. Create your fan-game in the Pokémon style with the following resources. there is the battle system you need, but it does crash on entering or winning/losing. I'm sure the kit will still have bugs that nobody has found yet, betatesters did an amazing work but we're humans! I've fixed most of the known bugs (or that's what I think, I've looked too much things and maybe I forgot something but I don't think so), and added the new functions. though to make it work, and its not 100 in a working state. Added function for show variables as name in Xtransceiver.Remade CustomTilemap script for work better.Remade Spriteset_Map script for work better.I mean, theyre optimized with RGSS logic and for Rpg Maker XP. And I dont think that make a porting of these scripts is really a good idea. Porting all the system to MV It will needs a months if all goings good. txt or something your Xtransceiver conversations because the update will modify the scripts. Speaking as programmer Pokemon Essentials XP is really an HUGE amount of work. This version is a minor but really needed update, I've remade the scripts for tilesets and maps to work better, now the game will be working better and with more fps than before, also I've added as a little feature a modification to the Xtransceiver script, now you can use variables as names (for rivals for example) using \\v.īefore update, make sure you've saved in a.